You ride a motorbike (or a BMX, or a tricycle) as a wild animal. Build a course, race it against other animals, and pull stunts over jumps and through loops.
It walks you through building a course, riding it, stunts and racing, one challenge at a time.
Open this guide again any time with the How to play button or the H key. It pauses the game while it's open.
| W / ↑ | Gas |
| S / ↓ | Brake (and reverse when stopped) |
| AD / ←→ | Steer |
| W / S in the air | Front flip / back flip |
| F | Your animal's signature trick (in the air) |
| Space | Nitro |
| hold Shift | Wheelie |
| Q / E | Shove the rider on your left / right |
| hold Z / Backspace | Rewind 3 seconds |
| O | Photo mode |
| R | Reset to the track if you're stuck |
| M / N | Sound on/off · music on/off |
| P | Replay your best stunts (Free ride) |
| Esc | Back to the builder, or skip a replay |
Plug in any standard controller and press a button. It rumbles on crashes, landings, bumps and boosts (Chrome and Edge).
| RT / LT | Gas / brake |
| Left stick or d-pad | Steer; up/down flips in the air |
| A · B · X · Y | Nitro · wheelie · trick · rewind |
| Right stick click | Photo mode |
| LB / RB | Shove left / right |
| Start | Ride, next race, or skip a replay |
| Back | Back to the builder |
Pick a scheme under Touch controls in the builder, or switch mid-ride with the round button at the top right.
Buttons: ◀ ▶ steer, GAS, BRK, N₂O nitro, ★ trick, WHL wheelie, and ⇤ ⇥ shove. In the air, tap GAS or BRK to flip.
Tilt to steer: tilt the phone like a steering wheel and use the buttons for the rest. The middle is set when the ride starts; tap the tilt bar to reset it. If your phone or browser blocks the tilt sensor, it falls back to ◀ ▶.
Swipe pad: put a finger anywhere and drag. Up is gas, down is brake, sideways steers. In the air drag up or down again to flip, and tap for a trick. Double tap for nitro, hold a second finger for a wheelie, and flick a second finger sideways to shove.
Android phones buzz on crashes and landings.
Jumps, crests and loop exits throw you into the air. Kickers give you a little speed boost on the way up, so you always clear the gap if you're on the gas.
In the air, press W to rotate forward and S to rotate backward. If you were already holding the key when you took off, let go and press it again. That stops accidental flips.
Press F in the air. Each animal has its own trick:
| Fox | Superman: body stretched out behind the bike |
| Wolf | Moon howl: hands up, head back |
| Croc | Death roll: a full barrel roll |
| Tiger | Tail whip: spins the bike round under you |
| Panda | Lazy boy: lies back on the seat |
| Rhino | Can-can: one leg kicked over the bike |
Hold Shift on the ground at speed. You steer less sharply on one wheel, but a long wheelie slowly refills nitro and scores after 2 seconds.
The blue bar bottom right. Hold Space to burn it. Refill it by landing flips and tricks, holding wheelies, collecting stars, and riding over boost pads.
The pads with moving chevrons. Riding over one gives a burst of speed. There's always one before a loop, because loops need speed: too slow and you fall off at the top.
Press Q or E when a rider is right beside you to push them sideways. Heavy bikes push harder and get pushed less (the cruiser is a bulldozer). Opponents shove back. Getting shoved into a wall at speed means a crash.
After a crash you're put back on the track a little way behind and blink for two seconds, which means you can't crash again yet. Obstacles (barrels and crates) and walls are the usual culprits.
| Each flip | 300 |
| Signature trick | 250 |
| Air time (over 0.8 s) | 100 per second |
| Wheelie (2 s or more) | 60 per second |
| Loop (Free ride) | 150 |
| Fire ring (Free ride) | 300 |
| Star · cone · pin (Free ride) | 100 · 25 · 25 |
| Strike, all ten pins (Free ride) | 500 |
| Crash (Stunt show) | −100 |
Combos add up: a double backflip with a trick and 2 s of air is 300 + 300 + 250 + 200 = 1,050.
After a race, your three best stunts play back in slow motion. Each one uses a different camera: trackside, chase, low front, helicopter or side-on. Then it slows right down in mid-air and circles around you.
A stripe on the road shows a good line: it cuts the inside of bends and weaves through the gaps between obstacles. Green is flat out, blue is a ramp, boost pad or loop where you keep the gas on, amber marks a tight bend ahead and red a very tight one. Turn it off under Show the racing line.
Once you've finished a course, a see-through rider replays your best run every time you race it. Beat it and the new run becomes the ghost. Turn it off under Ghost of my best run.
At a quarter, half and three quarters of the way, the time against your best run flashes up: green when you're ahead, red when you're behind.
Tuck in close behind another rider and you get more top speed. Wind streaks and SLIPSTREAM show it's working. Then pull out and pass.
Crashed or missed a jump? Press Z (⟲ Rewind on screen, Y on a gamepad) to go back 3 seconds. The clock keeps running, so a rewind costs you those 3 seconds.
Press O or 📷 Photo to freeze the action. Drag to fly the camera around your rider and scroll or pinch to zoom. Then save the picture or share it.
Every course has bronze, silver and gold target times. Gold is the time of a flawless computer rider. In a stunt show the targets are points. Your best medal shows under the clock.
The top 10 runs for each course and mode are kept on this device. Type your name on the results card to sign your entry. You can also see the table under High scores in the builder.
Each day there's a new generated course with a set bike and animal. It's the same for everyone on that day, so compare times with friends.
Share score on the results card, or Share in photo mode, posts to X, Facebook, WhatsApp, Telegram, Reddit or email, or copies the text. Every share says "Try to beat me at RAMP RIOT" and links to the game.
| Race | Your course against up to 5 opponents. Set how many, and how tough, in the Race panel. Your best time on each course is saved. |
| Stunt show | Just you and the course. Score as many points as you can before the finish. Crashes cost 100. |
| Drag race | 400 m dead straight against one hard rival, with a full nitro tank. Press the gas exactly on GO for a perfect launch. Holding it through the countdown gives wheelspin. |
| Tournament | Three ready-made courses in a row (Sunset Starter, Canyon Hop, Loop Gauntlet). Places score 10, 8, 6, 5, 4 and 3 points, and most points after three races wins. |
| Free ride | An open arena with no finish line. See the next page. |
A big fenced lot, about 520 m across, where you can go anywhere. The minimap (top right) shows everything around you.
| Kickers, gaps, tables | Jumps. Gap jumps have a landing ramp, so aim for it. |
| Berms | Banked turns. Lean into them and the bank carries you round. |
| The bowl | Ride round the banked wall, or straight up it to launch out over the top. |
| Hills | Rolling mounds that pop you into the air at speed. |
| Loops and boost pads | Line up straight with the loop entrance after the boost pad. |
| Spines, funboxes, mesa | Up-and-over ramps, a box you can jump from any side, and a high plateau with a cliff drop. |
Riding into the side or back of a ramp is a crash. Ramps only work from the front.
| Straight · Boost pad | Length |
| Left / right turn | Angle and radius. Tight turns at high speed push you wide. |
| Berm left / right | Banked turns: angle, radius and banking. You can carve them flat out. |
| Climb · Descent | Height and length |
| Jump | Gap length and ramp height |
| Loop | Radius. A boost run-up is added automatically. |
| Obstacles | Length and number of barrels and crates. There's always a way through. |
| Whoops | Number and height of the bumps |
Drag to orbit, right-drag or Shift-drag to pan, and scroll (or pinch) to zoom. The orange arrow shows where the next piece will attach.
Name your course, load a ready-made preset, and choose the Scenery: Desert canyon, Jungle, City at night or Autobahn. Each one has its own soundtrack.
| Motocross | The all-rounder. Good speed, good in the air. |
| Superbike | Fastest by far, but slow to flip and fussy about landings. |
| Cruiser | Heavy and lazy to turn. Shoves everyone out of the way. |
| BMX | Pedal power: slow, but flips and tricks spin fastest. |
| City bike | Basket included. Gets there eventually. |
| Tricycle | The slowest, but it always lands upright. Great for learning. |
The card under the bike menu shows its power, weight, top speed and bars for speed, grip, tricks and weight. Opponents ride the same bike as you.
Ride as picks your animal, which sets your signature trick. The other animals become your opponents.
Save course keeps it in this browser under its name. Pick it from the list and press Load to get it back. Your last course, bike, animal, mode and music setting are remembered automatically.
Copy share code puts a code starting with RR1. on your clipboard. Send it to a friend, who pastes it in the box and presses Load share code. The scenery travels with it.
Tick Soundtrack in the Race panel, or press N in game, for music. M mutes everything.